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Virtual Tuning with Photoshop – Page 7

Virtual Tuning with Photoshop – Page 7

Step 127

Create a new layer as the top layer then use the Pen to create an outline like shown below. After creating the path, select red as your foreground color then, in the Paths palette (Window > Paths), right click on the path then choose Stroke Path.

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Step 128

Use the Polygonal Lasso tool to create a selection like shown below.

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Step 129

Fill the selected area with a near black blue.

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Step 130

Choose Filter > Noise > Add Noise. Apply the settings shown below.

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Step 131

Here’s what it looks like so far.

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Step 132

Now we’ll create the path for the upper area. Create a path like shown below then right click on the path then choose Make Selection. Use the settings shown below.

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Step 133

Use the Dodge tool to create some highlights in the areas shown below.

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Step 134

Create a selection like shown below.

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Step 135

Use the Burn tool to add some shadow to the bottom edge.

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Step 136

Create a new layer then create a path and stroke it with a light blue color like shown in the image below.

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Step 137

Reduce the opacity of this layer to around 80% then use the Eraser tool to erase the edge slightly.

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Step 138

Create a selection like shown below then choose Select > Modify > Feather and feather the selection by about 5 pixels.

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Step 139

Select the Dodge tool and add some highlights to the area shown below.

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Step 140

Use the Pen tool to create a path like shown below. Right click on the path then choose Make Selection. Use the settings shown below.

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Step 141

Use the Burn tool to add some shadows to the selected area.

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Step 142

Select the layer with the car body then create a selection of the taillight.

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Step 143

Choose Image > Adjustments > Channel Mixer then adjust the settings like shown below.

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Step 144

Find images of cars with wheels that you’d like to use. The best images to use are the ones where the car is taken in the same perspective. Create a selection of the wheel like shown below then copy it to your clipboard (Edit > Copy).

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Step 145

Switch back to the main document the paste it as a new layer. It should be positioned as the top layer. Use the Free Transform tool (Edit > Free Transform) to position, rotate, and scale into place.

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Step 146

Use the Eraser tool to erase the excess areas if there are any.

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Step 147

Use the Burn tool then burn the upper edge of the wheels to create a shadow.

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Step 148

Repeat the previous steps with the back wheel of the car. Here’s also what our car looks like so far.

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Step 149

Select the layer with the back wheel then use the Brightness/Contrast tool (Image > Adjustments > Brightness/Contrast) to darken and increase the contrast of the wheel.

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Step 150

Now we’ll create the reflection for the windshield. Create a selection of the wall behind the car then it into the passenger side window.

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Step 151

Select the layer with the car body then paint some black in the area shown below.

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Step 152

Create a selection of the wall in the background then duplicate it into its own layer.

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Step 153

Position it in front of the windshield then use the Warp Transform tool (Edit > Transform > Warp) to distort it so that it is curved like the windshield.

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Step 154

Use the Eraser to erase the excessive areas around the windshield.

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Step 155

Select another part of the wall and duplicate it into its own layer.

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Step 156

Use the Warp tool (Edit > Transform > Warp) to distort the layer like shown in the image below.

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Final Results

Virtual Tuning

Thanks for reading